﻿using UnityEditor;

namespace LZX.MEditor.LZXStatic
{
    public class LZXResourcesUtil
    {
        public static string ScriptableObjectPath = "Assets/LZX/Editor/ScriptableObject/";
        public static string packageName = "lzx.hotupdate.main";
        public static string packagePath = "Packages/" + packageName;
        public static string GetBuildOptionsPath()
        {
            return ScriptableObjectPath + "BuildOptions.asset";
        }
        public static string GetBundleGroupPath()
        {
            return ScriptableObjectPath + "BundleGroup.asset";
        }
        public static string GetSettingsPath()
        {
            return ScriptableObjectPath + "Setting.asset";
        }
        public static string GetVersionControllerPath()
        {
            return ScriptableObjectPath + "VersionController.asset";
        }
        public static string GetBundlesPath()
        {
            return "Assets/LZX/Bundles/";
        }
        public static string GetItemUxmlPath()
        {
            return AssetDatabase.GUIDToAssetPath("24da3da356cd9604fbedb1e4632c0b17");
        }
        public static string GetItemUssPath()
        {
            return AssetDatabase.GUIDToAssetPath("96031ca01e3690043be8b7ca82a4afda");
        }
        public static string GetHotUpdateAssembleDefinePath()
        {
            return AssetDatabase.GUIDToAssetPath("68ed6ca91666fb24eb61f621b997bbc3");
        }
        public static string GetRunTimeItemUxmlPath()
        {
            return AssetDatabase.GUIDToAssetPath("f06c79b36bd2a534883c2c7dbdb881c2");
        }
        public static string GetRunTimeItemUssPath()
        {
            return AssetDatabase.GUIDToAssetPath("e44a0d958d514bcf8c8d70fa0e2a7ed0");
        }
    }
}